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تاريخ التسجيل : 15/03/2011
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حصريا مفاجئة كبرى Autodesk Motionbuilder 2012 (x64) 2011
الأربعاء يونيو 29, 2011 10:52 am
Autodesk Motionbuilder Ver 2012 Win64-Xforce | 548 MB
Autodesk MotionBuilder 2012 software delivers new tools for virtual
movie-making, performance animation, and stereoscopic productions, and
enhanced interoperability with other products in the Autodesk
Entertainment Creation Suites 2012.
New features in MotionBuilder 2012 include:
Resized to 36% (was 1920 x 1154) - Click image to enlarge
Resized to 98% (was 700 x 540) - Click image to enlarge
Resized to 95% (was 722 x 544) - Click image to enlarge
Stereo Support: Author and view stereoscopic content in MotionBuilder,
with the new in-viewport stereoscopic display and camera rig. Camera
data can be exchanged with Autodesk Maya 2012, Autodesk Flame 2012, and
Autodesk Smoke 2012 software via Autodesk FBX 2012 asset exchange
technology.
Single-Step Interoperability: Enjoy a more seamless workflow that
leverages multiple Autodesk Entertainment Creation Suite products, with
new single-step interoperability between MotionBuilder 2012, Maya 2012
or Autodesk 3ds Max 2012 software.
Enhanced UI Scheme: An enhanced, dark-colored UI scheme brings a modern
look to MotionBuilder, consumes less screen real-estate, and provides
greater consistency with other products in the Autodesk Entertainment
Creation Suites.
F-Curve Editor Enhancements: Enjoy some of the best features from the
f-curve editors within each of the products in the Autodesk
Entertainment Creation Suites 2012, combined into a toolset that offers
more consistent functionality and terminology?so you can switch more
easily between products.
HumanIK Unification: Working with characters in both MotionBuilder 2012
and Maya 2012 is now easier, with an enhanced interface, unified solver
and more consistent workflows for HumanIK technology.
Live Video In: Stream reference video from a motion capture session
directly into MotionBuilder and recorded simultaneously with the motion
capture data on a per-take basis.
Audio Per Take: More easily deal with multiple animation variations that
each have associated audio, with the ability to handle separate audio
files per take.
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